Ok, I've got most of my work done on the Quest code, but I'm having
a problem trying to append the name of the person onto the end of
the mobs "title". I added a char *questorname to the char_player_data,
and in the act.informative.c in the function that lists all the
players, and mobs in the room, i added the lines:
if (mob_proto[GET_MOB_RNUM(i)].player.questorname != NULL)
sprintf(buf, "%s [%s]", buf, mob_proto[GET_MOB_RNUM(i)].player.questorname)
With this code included, a line:
mob_proto[GET_MOB_RNUM(victim).player.questorname] = str_dup("test")
should append "test" at the end of the mob, should it not?
I'm stumped and would appreciate any help...
Thanks,
Josh B.
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