> Ick. Flying and swimming should be handled through AFF_XXX flags
No, not really, they are positions and should be treated as such.
> but it's your code, so..... Question: If someone is flying and mortally
> wounded on your mud, what POS_XXX are they at? Hmmm.. Think about it.
>
> Check out stop_fighting() (not sure what file). Make a check in that
> routine that checks to see if the person is a mob and underwater and has
> a default pos of POS_SWIMMING. If all of that is true, then set their pos
> to POS_SWIMMING. If all of that is not true, leave their position alone.
I *think* I know where to place it, probably in update_pos, but
not totally sure if it works for NPCs also.
_\|/_____________________________\|/_ Ryan Lane Gasper _\|/_
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|"The tree of liberty must be refreshed from time to |
_\|_time_with_the_blood_of_patriots_and_tyrants"_-ThomasJ|/_
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