Re: hidden objs

From: Blue Lang (blue@CALICO.GATOR.NET)
Date: 12/17/97


> con (from a co-admin):
> all it means is that people will have to be affected with DETECT_OBJ, or
> whatever..just another minor inconvenience (comparable to DETECT_INVIS,
> SENSE_LIFE, etc)

bah, does (s)he code those affectations? i think they're a great idea..
anything that makes it more fun for the players is a good idea, as long as
it doesn't involve rewriting large sections of code in COBOL. (i.e., the
do_mob_migration_stat_analysis() function, while a blast for players,
might suck to actually write)

think: timer code, hidden objects, hankie of fireball.

man, i'm THERE.

--*
Blue Lang, Head Technician, Gator.Net
blang@gator.net          352.378.9998
Rebirth MUD        mud.gator.net 4000


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST