>c) You had to THINK in the game. Areas were exciting and fun to map.
>
>Notice that third one. What fun is it to know what lies ahead with a crazy
>map. The exit and scan commands are good enough for that.
>
>Sorry if I bored you or misunderstood the whole map thing.
>
We're talking maps outside of the cities. The idea of a few rooms
connecting areas that should be long distances apart, IMHO, is bullshit. =)
Just a clarification.
StormeRider --- http://www.windsofstorm.net/wos/
silk@ici.net --- telnet://cmoo.com:4004
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