Re: Exp & Thac0 tables after adding levels

From: Edward Glamkowski (EGlamkowski@MATHEMATICA-MPR.COM)
Date: 01/22/98


Alternately, if you have 100 mortal levels, why not have the THAC0
be based on 100?
Circle comes with 30 levels, and I change THAC0's and saving throws
to use d30 instead of d20.  I believe this helps exaggerate the
warrior's combat bonuses, and encourages spell casters to use
their spells and thieves to be sneaky ;)

Another thing that might be an interesting way to encourage thieves
to be sneaky is to reward exp for gold or items stolen (i would say
only if stolen from mobs, but that's just me).
I would only use this if you do away with practices and rely upon
using a skill to increase it.
Also have steal be dependent in part upon the level of the victim
(is it like this already?  I don't know off the top of my head -
the higher the level of the victim, relative to the thief, the
less chance of success)

(I am rather of the opinion that thieves are quite under-developed
in stock circle ;)

>At 05:42 PM 1/21/98 -0600, you wrote:
>>Just curious, those out there with 100+ levels, what did you do to your
>>Thac0 tables. Did you simply reflect 20 accross your max levels or
>>do some tweaking?
>
>I have only a single thac0 table, which looks nothing like the original
>(stock) table. My thac0 is an integer array; there is a single element
>in the table for each class - here's what it looks like:
>
>const int thaco[NUM_CLASSES] = {
>        LVL_IMMORT * 1.3,       /* mage */
>        LVL_IMMORT * 1, /* cleric */
>        LVL_IMMORT * .95,       /* thief *
>        LVL_IMMORT * .85        /* warrior */
>};
>
>What it defines is the level at which thac0 for the class is 1. (It is
>assumed that level 1 for every class has a thac0 of 20.)
>
>With this, in (i think it was fight.c), where the initial value of
>calc_thaco was originally pulled from a table, I assign it as follows:
>
>        calc_thaco - MAX(1, ((-19 / thaco[(int) GET_CLASS(ch)]) *
>                GET_LEVEL(ch)) + 20);
>
>This (unless I've messed up the math) spreads thac0 out from 20 to
>1 linearly, with a slope based on the table above, and clips the bottom
>end at 1.
>
>
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