>ObCircle:
>Has anyone made a modification of circle to use threads? What advantages
>do you think they would give? What disadvantages? Would performance
>increase or decrease? What areas of the mud would be best benefited from
>them and why?
There was a HUGE thread on this in rec.games.mud.diku (or one of the
groups in that heirarchy) about threading. I didn't follow it closely
at the time (was probably around Nov, 96) but they went into a lot of
detail.
Try looking it up at dejanews. I got 148 articles using the filter of:
group: rec.games.mud.*
subject: thread*
That should give you plenty to think about! :)
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