> try GET_LOADROOM(ch) = world[ch->in_room].number
> the in_room is a real room number and GET_LOADROOM(ch) wants the vnum of
> the room
That, and I believe if you're going to do it this way, you'll also
want to toggle the "loadroom" flag on the character. Else it may not
check. That - and you realize that when a person hits a dt or dies (i
forget this one), that he performs a save_char - thus saving him in the
room if you changed every instance of save char.
Gosh. I'd hate to come back in a dt.
PjD
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