Tony Robbins wrote:
>
> I have recently added Room Affections and I would like to make it so a
> spell like "heat" would
> be updated every ten seconds or so (instead of 75? in stock). Does this
> require an event queue?
> I'm thinking of a void raff_update(...) that would be called every 10
> seconds instead of 75...
> Anyone know how to implement this? Or if you have?
>
> I'm stumped... Any ideas?
> -B.
I should slap myself for that. If you want to know what I did, I made a
raff_update just like
point_update but much smaller with cases for each. Then I grepped for
PULSE_VIOLENCE and added
a PULSE_RAFF statement at 10 seconds. Works great.
Thankee, Bel.
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