> I was wondering if there was a maximum number of bitvectors you can implement
> into your MUD
32.
> - the number 26 occured to me, as there is a letter which corresponds to
> every mobile bitvector, and there are 26 letters in the alphabet, but I
> thought this was a bit restrictive.
After 'z', use 'A'. (or possibly after 'Z' use 'a'). It's in
building.doc in the docs directory.
Ae.
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