> one_argument(argument, arg);
Why do this?
> vict=get_player_vis(ch, arg, 1); *****I WAS MISSING THIS *****
Erm, aren't there only two arguments for get_player_vis?
> if (!(vict == ch)) {
> send_to_char("Hey! You can only remort yourself.\r\n", ch);
> return;
I'm sorry, but this doesn't make much sense at all to me. Why not remove
the
whole vict part and just do something like:
if (*arg) {
send_to_char("You can only remort yourself.\r\n", ch);
return;
}
/* otherwise they just typed 'remort', so remort them and get rid of the
tedious other crap */
do_remort_crap(ch);
---
Jon Nielsen <nikolai@montana.com>
"To acquire knowledge, one must study; but to
aquire wisdom, one must observe."
-Marilyn vos Savant
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