On Sun, 13 Dec 1998, Fafhrd wrote:
>>I'd do these like this:
>>const char *sector_symbols[] = {
>> "&Y#",
>> "&W:", /* Or whatever color you want to use for each of
>>these */
>> "&Y*",
>>...
>> "&y.",
>> "&G*"
>>};
>
>Bad move. If the symbols were ***, this method would send &G*&G*&G*, which
>is a bit more data than the player wants. Rather, make a check for the last
>color or symbol used, and see if the next one will be different. If so,
>terminate old color, send new. Otherwise, just send another symbol. ie,
>&G***&n&B~~~&n
Sensible color implementations remember the last color code themselves and
strip it. So what he wants in the array works the best.
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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