I was thinking about saving mounts so that you could rent them. So
before quitting, you would have to rent the mount at a stable. Any idea
how to do this? I'm
guessing i would create functions like obj_from_store and
obj_to_store...
Would I create a new struct for mounts? and perhaps create a pointer in
the
player structure such as struct mount_data *mount.. or this is an
entirely wrong
way of doing it?
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