At 01:18 AM 2/22/99 -0500, you wrote:
>I was thinking about saving mounts so that you could rent them. So
>before quitting, you would have to rent the mount at a stable. Any idea
>how to do this? I'm
>guessing i would create functions like obj_from_store and
>obj_to_store...
>Would I create a new struct for mounts? and perhaps create a pointer in
>the
>player structure such as struct mount_data *mount.. or this is an
>entirely wrong
>way of doing it?
You woul propably only want to store the mob vnum in the playerfile somewhere
and then upon login load the mob with that vnum. It is a bad idea to store the
actual mob as it may not be present next time the char logs in!
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