On Thu, 17 Jun 1999, Edward J Glamkowski wrote:
> >Secondly, has anyone developed a round-time based command system, like that
> >of GemStine III and Dragonrealms?
> >Like if you don't want your players abusing a command like 'steal' by simply
> >spamming it, you put a round-time on it, which is the number of seconds it
> >takes before you can execute the command again. Obviously, as you get better
> >in the skill your round-time for that skill-command decreases. Do players
> >mind this?
>
> Check out wait states.
> Look in the bash command for an example of how to
> use them.
Sounds more like a job for an event system to me...
"Misery is boundless"
-Xual the Torturer, on the Eve of the Sundering.
Danathara Online RPG
telnet://danathara.dhs.org:4000
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