Re: [THEORY] Structure...

From: Daniel Staudt (dstaudt@hotmail.com)
Date: 02/14/00


ummmmmmmmm isn't this how we do it already??


>From: JD Smith <PartyG2816@aol.com>
>Reply-To: Circle Discussion List <CIRCLE@post.queensu.ca>
>To: CIRCLE@post.queensu.ca
>Subject: Re: [CIRCLE] [THEORY] Structure...
>Date: Sat, 12 Feb 2000 16:46:24 EST
>
>In a message dated 2/12/00 3:43:30 PM Central Standard Time,
>caminturn@earthlink.net writes:
>
><< I guess this would mean you can not have individual items.
>  i.e. if You anchant one item, it enchants all items?
>  If you have any method of changing an item, it changes all items?
>  spells, inset, customizations, things of that nature?
>   >>
>
>No.  There are two structures, one global wide "prototype", and then there
>are individual instances of that structure.  Say you load a sword onto the
>mob... That sword's attributes default tot he global wide prototype's
>attirbutes whe nit is created.  Now lets say someoen enchants it.. It
>modifies that one instance, you never modify the prototype unless you want
>every thing created from that prototype form then on to refelect that
>change..  It's kinda an object-oriented way of approaching it.. albeit
>bastardized... Atleast that's what I got from what he was saying just by
>skimming the message. what i just said is how ROM handles it *s hrugs*
>
>JD
>
>
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