> Okay here is my attempt: (DG Scripts wouldnt work, and i think this is the
> best way anyway)
>
> I added the following code into fight.c
>
> make_corpse(ch);
> >> if (IS_NPC(ch) && GET_QUESTP(killer) > 0)
> >> (GET_QUESTP(ch) + GET_QUESTP(killer));
>
> It compiles perfectly, and runs, but when i kill the mob with the quest
> points (I also added a place where i can set mob qps in the medit function
of
> oasis, and that seems to work) okay when i kill the mob, the questpoints
dont
> transfer over to the player. can anyone suggest anything? thank you.
Its seems strange to me you write just GET_QUESTP(ch)+GET_QUESTP(killer)...
Probably you don't make assignment - possibly should be GET_QUESTP(killer)
= GET_QUESTP(ch)+GET_QUESTP(killer)
The second possible trouble here:
IS_NPC(ch) && GET_QUEST(killer) will make sure that mob killed and mob's
KILLER have QUEST POINTS...
I suppose you should change it to IS_NPC(ch) && GET_QUEST(ch).
> Jerry
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