Underwater/Flying Sector Mismatch

From: Max Transity (transity@bb7.betterbox.net)
Date: 02/25/00

Just a note - as recently as bpl17, the sector types for Underwater and
Flying don't match up between constants.c and structs.h - they are
inverted in one or the other (probably in structs.h, in keeping water
types together).

#define SECT_FLYING             8       /* Wheee!               */
#define SECT_UNDERWATER         9       /* Underwater           */

/* SECT */
const char *sector_types[] = {
  "Water (Swim)",
  "Water (No Swim)",
  "In Flight",


      Max Transity
      Managing Partner
      The UNiVERSE

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