You will have to check the medit.c code.
Follow it through to see what it does with the variable you set.
You select 6 to change level?
case '6':
OLC_MODE(d) = MEDIT_LEVEL;
i++;
break;
down to
case MEDIT_LEVEL:
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 100);
break;
Does that stuff look right?
mattcpu wrote:
>
> Ok sorry forgot to mention it. i am using brian's game coding. and nope
> gain isn't part of the stock coding.
> my medit problem is when you are making a mob ex. medit 1000 you can do
> the mobs name and
> description but when you go and choose the level its already set for level
> 2 for the mob and when you try and change it to say level 5 and hit enter
> for it. it will not accept it and changes it back to level 2
> just as though you didn't try to set it for level 5.
>
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