Re: [CODE] different method of mana regen

From: Edward J Glamkowski (eglamkowski@angelfire.com)
Date: 04/12/00


>        What? There's a problem changing the
> NUM_SPELLS, MAX_NUM_SKILLS/etc macro
> definitions?  Can't you just _do_ that?

There are all the non-castable spells and
weapon attack types that have to be changed
accordingly, although that isn't really a big
deal.  The real problem is that you have to go
through the lib/misc/messages file to make it
match the new skill/weapon type numbers, which
is a real pain :p

It's easy to miss, and when you don't get any
attack messages in combat it might take a while
to figure out why.



Angelfire for your free web-based e-mail. http://www.angelfire.com


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