On Sun, 16 Apr 2000, Patrick Dughi wrote:
> Most likely this is caused by some structures which mobs and players
> have in common - but are used for different things depending on the check
> if the person is a mob or not. Your code probably does not differentate
> between them. As he suggested, you could just find where that message is
> printed out, and check for npc in that function.
>
> PjD
Thank you! I found it. After more code sniffing and testing, I
found the problem in spell_parser.c The code there did not check to see
if it was a NPC or not and checked only for PLR_KILLER flags. Thanks
again for the assistance. :-) I have corrected the problem. :-)
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