Re: PK ing Ideas

From: Fizal (
Date: 10/13/00

At 09:09 AM +0000 13/10/2000, Alex Mann wrote:
>I was just wondering, what sort of PK systems, creators out there where
>using and if there were any suggestions as to which way would be the best to

Another PK system that you might want to consider as well is PK allowance
at zone level. There're some muds that creates zones to be either, No PK,
Neutral PK and Complete PK. In Neutral PK, players can attack/kill each
other without any risk of losing anything (exp, stats or obj), or gaining
rewards for that matter. It's more like killing in an arena. Complete PK
however allows the corpse of the loser to be looted, besides the standard
reward of exp. Some allows complete looting while some limits the number of
items that can get looted from the corpse.

Nonetheless, what Kristof Reline said is true: you'll need to look at the
theme of your mud and focus points of players.



Afizal Mustapa
Petaling Jaya, Selangor, Malaysia.

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 04/10/01 PDT