> Finally getting around to this after a long list of other things that
> my realm demanded. I was informed that Merc/ROM (or one of the other
> MUD code bases) had a stock function for weapon skills to determine
> usage, as well as a system to gain knowledge in your spells and skills
> from using them in battle.
>
> Just looking to verify if this is truth or myth.
-- [snip] --
Okay I know for fact this is true and is implementable in Circle, there is
a snippet for it on the FTP site. It's called weapon proficiency or
something like that. It's really easy to mess with and change it to any
skills/spells.. It's actually not that hard to do..
<mailer code>
In any skill add this
increase_prof(ch, SKILL_NAME_HERE);
but this in... act.other.c I guess :)
void increase_prof(character *ch, int skill){
if(GET_SKILL(ch, skill) >=
random(1,some_number_depending_on_how_hard_you_want)){
GET_SKILL(ch,skill) += 1//or 2 or 3 or whatever;
send_to_char("You feel you skill improving..",ch);
}
}
</mailer code>
Now that will need alot of fixing as I haven't messed with Circle in a
while but it should give you the idea I hope 8-P
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