Re: Lossing levels when dieing?

From: Edward Ginis (darkwelder@maelstrommud.com)
Date: 04/04/02


I am not sure if this method will work, because what if the player has
already used the pracs given to him/her.  Would you also take away their
skills? I think the method of disallowing the player to attain any more
stats/pracs after a level has already been achived is a safer method.


Edward

Quoting Lars <lars@temperedweaves.com>:

> or... in void die(struct char_data *ch) you could do this...
>
> use the same switch that is used for gaining mana/hit/move/pracs to
> subtract mana/hit/move/pracs... then they will lose stats at the same
> rate/formula you implemented for them to gain stats.  Nothing extra to
> save, no special checks to worry about... and they will have roughly the
> same stats they had before they died when they gain the level(s) back.
>
> >
> >Each time they lose a level, then regain a level they will get practices,
> >hits, mana and moves again.
> >
> >eg.
> >        1. Joe creates a char gets it to level 2 (gaining some hp some mana
> some
> >mv some practices)
> >      2. Then Joe gets the char killed several times to lose a level.
> >      3. Joe regains level 2 (gaining more hp more mana more mv more
> >practices)
> >      4. goto step 2 and repeat how much you want.
> >
> >        After mass deaths and level gains Joe has a level 2 character with
> stats
> >to rival a Immortal!
> >        (this is an extreme example but can you see what I mean)
> >
> >So unless this is what you want you need to make sure they haven't already
> >been the level they are
> >gaining.
> >
>
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