RE: [Circle] races?

From: Jones E SrA 51CS/SCMMK (
Date: 11/04/96

>I was just putting some more races in and wondered if there was a limit to
>how many races circlemud can handle in it's present form?  Reason i ask is
>i notice in several spots the proggie is shifting a bit depending on which
>race is chosen.  I figure eventually if you keep shifting that bit it's
>going into the ol bit-bucket.. so how many races can one have?

You've noticed this too, huh?  I get the left-shift warning 3 times when 
compiling because my highest bitvector type thingie is (1 << 34).

I think it's because of the 32-bit thing, but i'm not sure, and have yet to 
figure out how to get it to go away.

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