Re: Percentage chance for item loading

From: Ron Cole (
Date: 01/30/97

>What I was planning on doing was to add a pointer to the mob in the zone
>reset command structure (don't remember the name).  Then, if an eq roll
>fails, you save a placeholder to the mob it was supposed to load to.  Then
>next zone reset, if the mob is still alive and the roll succeeds, it gets
>Sorry if this is incoherent.  I'm a bit sleepy.  
>Anybody have a better idea?

Wouldn't it be easier to add a "max per mob" entry to the load commands and
remove the if?  1 equipped sword, 2 equipped necklaces, etc... add a load gold
command and unkilled mobs could grow rich over time, up to a max...


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