Re: [CODE] Unique Guildmasters on a per class spiel

From: Ray (ruppertr@SNYCORVA.CORTLAND.EDU)
Date: 02/05/97

On Wed, 5 Feb 1997, pjh wrote:
> I am not much of one who has studied all the philosophies behind memory
> usage and efficiency in code.  Pretty much if it works I smile.  But when
> i thinking about coding in 'class_switching' in which it checks for what
> class the guildmaster is a part of (or master to) in a routine I got
> stumped and in my ever-vescent ability have decided that making 8
> seperated SPECIAL(guild_thief) SPECIAL(guild_fighter) etc masters is the
> easiest and most obvious way of doing this.  BUttttttt it doesn't seem to
> be the most efficient.  Any ideas on a superior way of doing it?  I just
> simply want it so that the guildmaster will check to see what class_type
> that it is.  Thanks for any help. Preciate it.

You could do it the same way that SPECIAL(guild_guard) is done.  Just 
make a list of room vnums and which class that corresponds to and then 
check it against the person trying to practice.  It should be very 
similar to the code/structures used in the guild_guard procedure.  I 
can't give specific code, as I don't have my mud code right in front of 
me. :)

hopefully helpful,
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