Re: Dynamic Zones

From: David Klasinc (bigwhale@CAPYBARA.SK-PTTSC.LJ.EDUS.SI)
Date: 07/15/97

On Tue, 15 Jul 1997, Irish, Jeremy (GEIS) wrote:

> A simple mob flag called NOKILL would solve that problem. Then, when you
> attempt to kill it the message would return, "You can't kill that!" -
> voila!
> We have the entire beginning of Star Wars A New Hope done in mob
> programs controlled by hidden mobs, and another hidden mob that moves an
> enterable sandcrawler around. We also have the milennium falcon that if
> you give it the keys, sends you to the cockpit where you can pilot the
> ship. Many "dynamic" zones can be controlled by mob programs, as long as
> you have the correct mp* command attached to it.

*wheeze* Finnaly somebody said something usefull! I'm using hiden mobs for
many things on the mud... And true... with a correct mp* you can do
miracles... :)

So land slides and tornados and rock crumling in the mountains are nothing


      | Ensure that you have read the CircleMUD Mailing List FAQ: |
      |   |

This archive was generated by hypermail 2b30 : 12/08/00 PST