Re: Suggestions for bpl12

From: Rasdan (rasdan@PEAK.ORG)
Date: 08/18/97

> Do you have an example of how this is possible?
Yeah, when you forget to do a:
in your code, followed by a:
  char_to_room(ch, <room>);

That's why I was proposing changing char_to_room to do char_from_room,
to avoid these silly oversights. :)


> ----------
> > From: Rasdan <rasdan@PEAK.ORG>
> > To:
> > Subject: Re:  Suggestions for bpl12
> > Date: Monday, August 18, 1997 1:46 PM
> > What I mean is that when a player is in two rooms at once, and types in
> > any command, it locks the mud up into a loop it can't get out of. I have
> > to do kill -9 to force-crash the mud.

  I have done so much,
  with so little,                         James C. Thomas Jr.
  for so long,                                 Rasdan
  That I can do anything                Head Coder of Finality!
  with nothing.
Finality is based upon CircleMUD 3.0, check us out:

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