Re: MOB Balance

From: Chris Proctor (cjp@YOYO.CC.MONASH.EDU.AU)
Date: 09/06/97

> I have coded a small newbie zone, but have problems balancing the strength
> of the mob and the newbie players. Either the MOB is too strong and it
> kills the newbie in 2 blows or the newbie is too strong and the MOB is
> stunned with 1 or 2 hits. Even when I give exactly the same attributes (ac,
> str, dex, etc.) to both the MOB and the newbie, the fight is over in 2
> rounds (newbie wins). I would like to prolong the fight a bit....
> Can anybody please point me to some docs or something that explains the
> relationship between the different attributes?

Try setting the mob's damroll to zero, and Number_of_dice d size_of_dice to
Increase its hp by a bit, and the fight should last for a while, with the
mob doing hardly any damage to the newbie, and the newbie's damage not
making much of a dent in the mob's newly souped up hp.


      "A double-edged sword lets you cut down
      your enemies with the backswing as well."
             -- Gerrard of the Weatherlight
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