On Sun, 14 Sep 1997, Chris Jacobson wrote:
> Im working on a function to change the VNUM of objects/mobs/rooms, and
> I'm wondering - to do it (assuming proper error checking that VNUM A
> exists, VNUM B doesn't exist), all I would have to do is change the vnum
> in the prototype structure of obj A to B, and save both zones?
What's the purpose of changing the vnum?
Sam
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