Re: An uncommon problem...

From: Akuma/Chris Baggett/DOOMer (doomer@BAYOU.COM)
Date: 09/29/97

At 02:25 PM 9/29/97 -0400, you wrote:
>On Mon, 29 Sep 1997, Aaron Miller wrote:
>>Perhaps base it off that, but not too much. Don't want your languages
>>coming out looking like spells. That is, assuming in your world spells
>>have their own mystical tongue.
>Modify say_spell() to use whatever table you pass through it and then you
>can have whatever the character says automatically translated into another
>language. Elvish might change 'ck' to 'sh' or something similiar.  You can
>even define specific words to be changed or just letters and syllables.

or you could do what i plan on doing, is modifying the
Drunk Language Code (from the snippets site i do believe)
make_drunk() function to be specific to do basically that.
it doesn't kill buf, buf1, and buf2 either :-P

i personally like the way make_drunk does it.
it allows for different interpretations of the same letters and syllables
instead of letter by letter.
(like substituting aaaayyyyy   instead of A in drunk)
with this you could
easily add a new table. but as stated before it doesn't tear
up any global buffers :-)

Code On
Akuma the Raging Coder

>The only drawback I see is that it kills buf, buf1, and buf2... :)
> --
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> | is not thus handicapped. -- Elbert Hubbard
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