> } else{
> return_room = ch->in_room;
> char_from_room(ch);
> char_to_room(ch, world[return_room].dir_option[dir]->to_room);
> look_at_room(ch, 1);
> char_from_room(ch);
> char_to_room(ch, return_room);
> }
} else {
next_room = world[ch->in_room].dir_option[dir]->to_room;
send_to_char(world[next_room].description, ch);
}
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