Re: [code] player/mob names snippet

From: Alex (fletcher@DEMOCRACY.QUEENSU.CA)
Date: 06/08/98


On Mon, 8 Jun 1998, Sammy wrote:
> Why would you suggest not doing it?
Well, if you sync 'where' with it, it should be as problematic, the only
thing is, most people wouldn't have done that going by your first message.
*grin*

> The 0.name thing is in stock circle, and while it's great for people who
> know how to use it, in my opinion players are normally the expected
> target.
As long as you make sure to point things out well, that isn't the case.
On VieMud, people have learned how things work, and '0.<name>' is the
player, '<name>' may not be.

> Some of you may have noticed that I don't check the descriptors for
> switched imms.  That's actually intentional.  Since imms often use switch
> to run quests, an imm switched into a guard will almost always be found
> first if you 'tell guard'.
We incorporated this into VieMud too... with a slight difference, a tell
to a switched immortal traces to where the switch has gone.  For example:

Bob the immortal is switched into a cityguard.
  > tell bob Hey, what's up?
  You tell Bob 'Hey, what's up?'
  Bob replies to you 'Shh... busy.'

That way, you also won't see where the immortal is switched.  Seems to
make the most sense in terms of quests, rp, or whatever.

Ae.


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