On Sat, 13 Jun 1998, Lord Kyu wrote:
>I just got a complaint from a player on another mud that I help on with a
>persons strength being at 0. It would seem, that if a player gets strength
>cast on them too much, their strength drops to 0.
It's their own fault.
If you have a strength of 18 and have a +110 modifier (or higher) from
strength it will revert back to negatives. A strength of 16 would take a
+112 modifier.
This will not go back to normal when it wears off either. Since the
modifier is now +116 and their strength is 0, they'll end up with -116
strength which will once again go back to 0. I don't think this will work
to get a higher strength though.
Fixes:
1) Leave them at 0 strength.
2) reroll <stupid_player>
3) Make strength non-accumulative.
I'd do #2 and #3, and that'd get huge gripes from people.
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/ | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST