[...]
> 5). The strength bug that was mentioned earlier on the list. Where as this
> was already covered I'll be brief. To fix it, go into magic.c and add an if
> check to see if the player has STRADD = 100, if they do, have it return
> accum affect as false, if it is less than 100, have it return true. Note,
> this is an avoidance, not a true code fix.
The way that I see to fix this is make the amount of time it lasts accumul-
ative rather than their actual strength.
---
Jon Nielsen <nikolai@montana.com>
"To acquire knowledge, one must study; but to
aquire wisdom, one must observe."
-Marilyn vos Savant
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