Re: [CODE] Ascii Worldmap?

From: Christoffer Lundberg (
Date: 04/11/99

Well, we have made it so chars are transported to this one room which
controls who are in the wilderness and who are not. Then I have a flag
which is set both for chars and for mobiles who enter the wilderness.
Then, two int's called "x" and "y", and one called "map". Also, we have
done an ASCII grid with numbers, and a code that translates all the
numbers to ascii chars. The "x" and "y" int's changes as the char
moves on the grid, and the "map" int is changed when chars go from the
normal ground-map to the sky-map, underground-map, even changes when
they move from continent to continent.

Well, there are some guidelines. Hope they help.


     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 12/15/00 PST