'fraid to tell you this, but I already reported both the bug and the
fix... last year.
Check the list archives :)
Recap of the true problem:
The stats always load as 0 because the affs are saved after the
stats. Which means as they are cleared to 0 during load_char,
(real_abils), the aff_abils are set to the right values ... and are
promptly cleared when affect_total is called after all the affects have
been added to the loaded character.
My solution is provided in the archives. Summary: load the affects into
a temporary structure, set real_abils = aff_abils, then copy the affects
over and call affect_total.
Do get some rest George ...
Ugh... back to my OWN English paper.
.-----------------------------------.
| Arioch |
| The Fractal Dimension |
| telnet://oberon.krans.com:4096 |
'-----------------------------------'
> Anyway, you may see cases where your characters stats get zero'd out
> sometimes, and it comes from the fact that Str/Dex/... are all loaded ONLY
> into the aff_abils structure on the character (the macros point to aff_abils).
> If a spell is cast on you and it wears off, your stats become zero because
> your real_abils are nada. To correct this bug, add a ch->real_abils =
> ch->aff_abils after each stat is loaded.
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