Re: Dual Classing

From: Chris Fischer (
Date: 06/06/00

>         Well, I think what you're talking about is more like a promotion
> sort of thing, than textbook d&d dual-classing.  But it should be pretty
> easy.  If it wasn't for the fact that making the advance command to do
> this is so blindingly simple, i'd write it out for yah.
>         You won't need to do anything like make a seperate class
> bitvector, since you can't be (in your example) bowman without being an
> archer.  You will only have to redefine your IS_<class>() macros in
> utils.h, so if you have a IS_ARCHER() function, it'll return true for both
> archers and bowmen.

So what do i do to have it check the level, and if it is the right level,
then when you use the advance command, the mud checks your class and level,
then if both are true then it changes your class to a different one and
level to 0??

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