[NEWBIE] Loaded objects at reset.

From: Dereck Kozak (nightlith@mb.sympatico.ca)
Date: 06/26/00


I've recently encountered a problem with Circle3.0bpl17. With sentinel
mobs, or objects that I only want one or two in a room, when the zone
resets, another object is created. For example, in the hotel/inn, I have
a bell object that players can ring to signal the innkeeper, but the one
bell quickly becomes two, then three, etc. How can I get it to load one
bell only, without having to allow only one belll in a zone?


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