Re: [DG Script] Trigger is making ME say "You say.."

From: Del (
Date: 08/02/00

Shay wrote:
> My problem is the sample trigger #2,
> #2
> mob greet test~
> 0 g 100
> ~
> if %direction%   say Hello,, how are things to the
> %direction%? else * if the character popped in (word of recall, etc) this
> will be hit   say Where did YOU come from, end ~
> This trigger forces ME to say the line, and not the character, a cityguard
> in my case, to say the line.  Anyone know where this is actually set off
> in the code? im probably just missing some code chunk somewhere, but im
> just not sure where that might be.
> I tell ya, putting DG on after Oasis2.0 is not fun.. nope, just not fun.
> ....   ok, its fun.. ;)

The only thing I can think of is the wrong variables passed to
dg_scripts.c (greet_mtrigger), unless you changed dg_scripts.c.

Check your act.movement.c against the patch.

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 04/11/01 PDT