**Next message:**Leonardo Herrera: "Re: EXP. Formula"**Previous message:**Patrick Dughi: "Re: [NEWBIE][CODE] D&D 3rd Edition"**Next in thread:**Leonardo Herrera: "Re: EXP. Formula"**Maybe reply:**Leonardo Herrera: "Re: EXP. Formula"**Maybe reply:**Brian Hartvigsen: "Re: EXP. Formula"**Maybe reply:**Blaize: "Re: EXP. Formula"**Maybe reply:**Mysidia: "Re: EXP. Formula"**Maybe reply:**The Merciless Lord of Everything: "Re: EXP. Formula"**Messages sorted by:**[ date ] [ thread ] [ subject ] [ author ]

Hi Guys and Gals, Ive been working on a mud for the past 2 weeks now (Circle 3.0 bpl 17), and Ive come to the realization that 2000 lines for exp. tables for each of our 15 classes (plus modifiers for our 10 races) is just plain silly. So I thoguht (in all my geniousity) that I could write a simple little equasion to calculate how much exp. the character needs to get to the next level. I was wrong, I have no good formula, right now its "level * 10" Anyone have any suggestions? --LordKaT (God I hope outlook sends this in plaintext) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+

**Next message:**Leonardo Herrera: "Re: EXP. Formula"**Previous message:**Patrick Dughi: "Re: [NEWBIE][CODE] D&D 3rd Edition"**Next in thread:**Leonardo Herrera: "Re: EXP. Formula"**Maybe reply:**Leonardo Herrera: "Re: EXP. Formula"**Maybe reply:**Brian Hartvigsen: "Re: EXP. Formula"**Maybe reply:**Blaize: "Re: EXP. Formula"**Maybe reply:**Mysidia: "Re: EXP. Formula"**Maybe reply:**The Merciless Lord of Everything: "Re: EXP. Formula"**Messages sorted by:**[ date ] [ thread ] [ subject ] [ author ]

*
This archive was generated by hypermail 2b30
: 04/11/01 PDT
*