Have you ever looked at the way zMUD allow users to map a MUD?
It's actually really nice cause even though techinicly the rooms overlap you
can move the rooms around so you can see what the MUD would look like on a
real map. If I could I would show you a link to what I'm talking about but
I lost everything in a HDD format recently (bad backup file) and so..
Anyway if someone could figure out how to do something like that for a
WorldEditor it'd be cool cause the map would show what the world was
*suppose* to look like even though there are alot of overlapping rooms it
wouldn't show in the map itself. did that make any sense?
-~=Brian=~-
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