--[snip]--
> able learn spells for various sources such as mobiles and objects, but they
There are a couple patches (snippets) that do this on the FTP site. One is
made to be an add-in for DG Scripts that lets certain mobs teach certian
skills. (sorry the name is eluding me..)
> won't be able to unless they have a high enough level to do so. Thats the
If you used the above patch it wouldn't be hard to do this
> What I need to know is how can I, in a piece of code, add a skill/spell to a
> players list of available skills/spells. Which isn't included in the class.c
> skills/spells lists. Or is there a better way to do this.
Try looking into 'innate skills' it has to do with giving skills outside
those asssigned by class.
---------------------------------------------
Brian Hartvigsen
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