Re: Expanding the available skil/spell slots?

From: Kras Kresh (
Date: 07/23/02

>From: Mathew Earle Reuther <>
>Ok, I realize that when you muck with the skill/spell slots in standard
>circle you are messing with the binary Pfile.  However, I'm using ASCII
>Pfiles and am wondering if there is more required to up the skills/spells
>than just expanding the numbers?  Say if I set MAXSPELLS to 250
>and MAXSKILLS to 350 (and increase the numbers of the other things like
>DAMTYPES, etc) I'd then have available a much larger number of slots,

I am not certain if acsii pfiles has changed how spells/skills are set, but
if it hasn't then if you simply increase the MAXSPELLS number, you'll be
making a lot of skills into spell types. You'll have to do a player file
conversion to move all skills.

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