| > The magical items in New Sparta, are a bit heavy for the relative low
| > characters that use it. So New Sparte has to be lowered a bit I
| > think.
|
| I think new sparta should be nuked, as it doenst really fit in...
Here here! That's been one of my heart's desires for a while! I've got a
river and ocean addition to tack onto that side of midgaard at the river
'exit' anyways, so it'd have to go to make room for that anyhow..
| A couple other things ....
|
| o make the indentation of the descriptions for all the rooms consistant.
I've got a program to handle that, as well as making captilization of objs
and mobs consistant ('the' and 'a' and 'an' will be more consistant/correct
also)
| o give the guards in King Welmar's area better names. Not Tim and
| Tom, but maybe Fendor and Gwydon.
Good idea - if you (and any other interested in such) could send me a coupla-
dozen names I'll use them where appropriate around the mud in place of more
mundane" names :)
| o there are a few misplaced ~ characters in the Redferne area (on the
| chain I think) they end up showing in the room description or exits
| description.
The formatting program will catch that too - that is caused not by misplaced
tildes but by misplaced spaces - a space following a tilde is *bad*, and the
tilde will show in the game in such cases... those spaces will be hunted out
and systematically removed...
| Thats all I can think of off the top of my head, but I know there are a
| slew of other typos too.
It's tempting to ask for ppl to mail me the typo files from their Circle-deriv
muds...
Danny
+--------------------------------------->
| Danhiel Baker // Derkhil CatSpawn /) /) Fade away
| dbaker@harpo.dev.uga.edu ( o o ) into the
| dbaker@jb.ucns.uga.edu = x = ethereal grey...
| Danny.Baker@bbs.oit.unc.edu m m
+--------------------------------> ***(=======-
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