> Last note: the OLC system by Samedi has been working at Cities for about
> 3 weeks. We have only run into a few small problems with
> editing mobs -- but have had no problem with creating new mobs,
> objects, or areas. It has been tested in limited fashion but
> is going into widespread use VERY soon. The OLC package took
> under an hour to install on 2 muds that I know of even taking
> time to add specific flags for each mud.
> Darksword
> Imp of Cities of Glory
> bucket.ualr.edu 4000
Whoah! Where is this? I've been hacking at a zedit for years it seems and
don't want to spend double that on an medit...
ObCode: In the sillymud teleporters, I've looked at the code and it seems
like theres a discretacy between the 'help' section and the db section.
If you look, there are only 7 argments on the room-sector line, where as,
in the db.c area, it reads up to t + 7 (or t+6 and an if-flag)...which leads
to the question: What indeed does the tele_mask Count do??
have a happy t-day.
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
MechWarrior II Addict Red Planet Veteran (Blocker)
"Argh! My 'O' key is broken!!" - famous last words
"If you're going under 100kph, you might as well stand still" - Strom
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