On Thu, 23 Nov 1995, Billy H. Chan (~{3B:FH;~}) wrote:
> > Last note: the OLC system by Samedi has been working at Cities for about
> > 3 weeks. We have only run into a few small problems with
> > editing mobs -- but have had no problem with creating new mobs,
> > objects, or areas. It has been tested in limited fashion but
> > is going into widespread use VERY soon. The OLC package took
> > under an hour to install on 2 muds that I know of even taking
> > time to add specific flags for each mud.
> > Darksword
> > Imp of Cities of Glory
> > bucket.ualr.edu 4000
>
> Whoah! Where is this? I've been hacking at a zedit for years it seems and
> don't want to spend double that on an medit...
>
> ObCode: In the sillymud teleporters, I've looked at the code and it seems
> like theres a discretacy between the 'help' section and the db section.
> If you look, there are only 7 argments on the room-sector line, where as,
> in the db.c area, it reads up to t + 7 (or t+6 and an if-flag)...which leads
> to the question: What indeed does the tele_mask Count do??
> have a happy t-day.
> -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
> MechWarrior II Addict Red Planet Veteran (Blocker)
> "Argh! My 'O' key is broken!!" - famous last words
> "If you're going under 100kph, you might as well stand still" - Strom
>
ftp.clark.net/pub/samedi/obuild.tar.gz
Zone editor is back on hold while I work on some goodies for the mortals,
but should get back on track soon. The shop editor..well...that's pretty
low on my priority list :)
Sam
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