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On Wed, 25 Dec 1996, Cyber Reaper wrote:
> I have added AFF_HASTE and SPELL_HASTE and it all workes fine
> (except)
> whenever I call
> hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
>
> the mud crashes when the mob dies and it tries to hit them again...
>
> can any one help me here? how can I call HIT without the mud crashing?
> and what would be the best way to go about this?
Put a check for whether the char is fighting before you call
if (FIGHTING(ch))
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
>
> Please help..
> Thank you.. and Merry Christmas/Candlemass
>
> Cyber (just do it damnit) Reaper.
>
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