The part to affect the char is already in the code.
From handler.c
void affect_modify(struct char_data * ch, byte loc, sbyte mod, long bitv,
bool add)
{
int maxabil;
if (add) {
SET_BIT(AFF_FLAGS(ch), bitv);
} else {
REMOVE_BIT(AFF_FLAGS(ch), bitv);
mod = -mod;
}
< -- SNIP -- >
}
The variable bitv contains the flags given to the object
with the Object Affect snippet.
/Johan
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