> // Add the following lines above the other code
> if(!ch || !victim)
> return;
After testing this.. It seems to work better.. has not crashed yet..
before it would crash at the end of a round in which the mob did not
outright die and there were more than one attack for the PC. With single
attacks I could not get it to crash. Multi attacks did. oh well. strange
but as I said, it seems to be working fine.
Thanks..
The multi-attack code I put in is kewl.. which works for both pc's and
NPC's.. I will eventually try to slap togather instructions and or patch
if there are any that are interested..
Mainly it sets a variable in the mob files (if attacks are > 0) and OLC
support is added, also a set variable for players is added. It uses just
one of the spare int's for PC's.
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